nimbus
NIMBUS

NASA JPL + CLiMA / 2020 – 2021

An open-source, interactive web-based tool for visualizing and analyzing multivariate climate simulation data.

role: designer + front-end developer

tools: HTML5, CSS3, Javascript (React, d3.js, Node.js)

compossible-assemblages
Compossible Assemblages

MFA Graduate Thesis / 2021

A series of speculative, near-future interventions and provocations that renegotiate capitalistic paradigms of utilitarian infrastructure networks towards a more balanced relationship with nature and ecosystems.

MFA Graduate Thesis in Media Design Practices
ArtCenter College of Design

role: self-directed

tools: Cinema 4D, Figma, Javascript (p5.js), Raspberry Pi

Shadow Stalker (Installation)

Lynn Hershman Leeson / 2019 – 2020

An interactive installation that generates digital shadows of participants, displaying personal information about them retrieved from internet databases with the use of just their email addresses.


Exhibited at:
"Manual Override" at The Shed
"Uncanny Valley" at de Young Museum
"Art in the Age of Anxiety", Sharjah Art Foundation
The 13th Gwangju Biennale, South Korea

role: interactive designer + developer

tools: Kinect, Unity, HTML3, CSS3, Node.js, Websockets, MQTT

Workshop: Intro to p5.js + Tone.js

Google Magenta x Gray Area / 2020

A 3-hour introductory workshop covering the basics of audio visualization and synthesis using open-source javascript libraries p5.js and tone.js.

Held as part of the BitRate Machine Learning & Music Series, a hackathon hosted by Google Magenta x Gray Area.

role: workshop instructor

tools: p5.js, tone.js

Dispersal Vector Agents

MFA Design Studio II / 2020

A system design for a reimagined seed vault, where the organization, storage, and movement of seeds is facilitated by robot agents that deliver seeds based on need. Here, I imagine a plausible scenario where natural seed dispersal mechanisms are eradicated or at-risk as a result of climate change.

role: self-directed

tools: Cinema 4D, Sketch 3

HIVE

MFA Creative Tech III / 2020

An interactive prototype for users to observe bees, whose behaviors are affected by environmental factors controlled by the user.

role: designer + front-end developer

tools: HTML5, CSS3, Javascript (p5.js)

City of Retextured Coexistence

MFA Design Studio I / 2019

A series of illustrated design fictions for a reimagined city, where inaccessible structures like that of oil refineries are more integrated with society.

role: self-directed

tools: Cinema 4D, Sketch 3, Agisoft Metashape

RUSH v.1 – Entrance

LEVYdance + Gray Area / 2019

An interactive and immersive touchable tunnel entrance inviting audience members to participate in a three-part dance performance.

Presented by:
LEVYdance x Gray Area
Mission Theater, SF

role: interactive designer + developer

tools: Processing, Arduino (ultrasonic sensors, serial communication), MadMapper

A 3D meditation born from daydreams, pieced together from fragments of self-reflection & self-care. A little world, a gentle vessel, a patient portal.

Exhibited at:
Gray Area Artist Showcase 2018.1
Mission Theater, SF

role: self-directed

tools: Cinema 4D, HTML5, three.js, web audio, Leap Motion

A digital zine created by a network of peers working across various creative disciplines looking to expand their art, design, and research practices.

role: self-directed

tools: Node.js, HTML5, CSS3, React, Sketch 3

The Memory Observatory

Kodak Alaris / 2016

An immersive, interactive experience to support the launch of the new Kodak Alaris Moments app, installed and exhibited at SXSW 2016.

role: designer + frontend developer

tools: React, Node.js, Twilio API

Catching Tigers & Flies

ChinaFile – Asia Society / 2015

An interactive, web-based data visualization tool for observing and understanding patterns of corruption across China's provinces.

role: creative technologist / frontend developer

tools: HTML, CSS, Javascript (Isotope, c3.js)